More Centaur Skills
‘VIRAL’ SKILLS
These skills can be learnt from another character who has the skill (and, by and large, can only be learnt this way). Desperate Gallop and Rear Kick may be learnt by Unicorns as well.
Lightning Bow
(1000 XP, 1000 GP)
The ability to make any bow the centaur is using fire lightning bolts alongside its arrows, doing additional Magical Damage beyond the weapon's normal damage. Reported to adds 6-8 magical damage to each successful attack.
Known teachers - Cloven Hoof.
Desperate Gallop
(1000 XP, 1000 GP)
In times of desperation, centaurs can cover great distances quickly, at the cost of their physical well-being. Using this skill a centaur can move instantly from any main dungeon entrance or city on the overland to any other main dungeon entrance or city within 500 squares, as long as there is an adventurer on that dungeon or city square to target with the order. This incredibly fast journey is incredibly tortuous to the centaur and can sometimes kill them. Any riders are also taken along, but are not subject to the damage.
The order to use the skill is X 8404 Target . There is a 30 XP cost.
Damage seems to be rated in terms of roughly 10 health per 100 squares travelled. Centaurs may only carry 1 passenger; Unicorns and Horses may carry two.
Known teachers - Dalimageon and Brightmane.
Rear Kick
(500 XP, 500 GP)
Centaurs using this skill can spin around and deliver a hard kick at a target in the same square with both back legs, which can be very damaging indeed.
The Rear Kick is reported to be an additional attack each turn; damage seems to be in the range of 1-5 +STR bonus, Range 0. Unclear whether Rear Kick attacks automatically succeed or not.
Known teachers - Eurytion of Pelion.
EQUUS SKILL HOUSE
One Equus Skill House is known to exist in Noir’s Lair. There may be others.
An Equus Skill House is a place of learning where the spirits of dead equine masters impart the knowledge of the ages through magical means to others of their persuasion. The skills available here can only be learnt by Centaurs.
- Show Jump, 500 XP, L 30
- Rearing Strike, 500 XP, L 31
- Turning Kick, 500 XP, L 32
- Sheer Mass, 500 XP, L 33
- Mighty Leap, 500 XP, L 34
Show Jump
Centaurs with the Show Jump skill are able to move around cluttered areas gracefully and quickly, jumping even some tricky obstacles with ease (+2 DEX, +2 move, +10 normal defence).
Rearing Strike
A Centaur with rearing strike is able to leap up into the air and strike with its two front legs in a very effective way. Seems to be an automatic extra attack with range +1, damage 9-16 plus strength.
Turning Kick
A Centaur with the Turning Kick skill is able to spin on the spot and kick with powerful back legs at chosen target. The order to do so is 'X' '8566' 'Target' and the target must be in the same or an adjacent square.
Sheer Mass
Centaurs with the Sheer Mass skill are just really huge. They eat more, gain weight more quickly and replace fat with muscle easily. Effects seem to be +12 Health, +3 STR, and +2 base damage (independent of the STR increase).
Mighty Leap
Centaurs with the Mighty Leap skill can move two squares with a single move order by jumping. The order to use the skill is 'X' '8568' 'Direction Code'. Each double move does still cost the usual movement points for two squares.
(Notes from Flica Firemane, the first Centaur to gain this ability - “I won't increase the distance I can move, but the speed at which I do it. It will take half the time to move the same number of sectors. It could be quite useful for getting around a dungeon quickly.”)