Books 1 & 2 of The Legends of Skyfall series were the very first gamebooks I ever bought. Walking into Boots (Southampton, UK) with a couple of pounds worth of vouchers, it was the covers that grabbed my attention - I didn’t even know they were gamebooks until I started to read Monster of the Marsh! And Boots don’t even sell books anymore!
Monsters of the Marsh
Armada 1985 Text - David Tant Illustrations - Duncan Smith
In another time, another world, lies a kingdom once colonised by fugitives from a dying planet. It is a land of mighty rivers, vast forests, mountain ranges rich in precious ores and gems - and inhabited by fantastic creatures, half animal, half human.
YOU are a young adventurer of Skyfall with a desperate mission. Your father has vanished on a journey throught the unmapped interior - captured by the powerful and dangerous Lizardmen. You must discover his fate, and as you tackle the perils and pitfalls in this Advanced Fantasy Gamebook, you will need real skill to succeed...
The Black Pyramid
Armada 1985 Text - David Tant Illustrations - Jon Glentoran
Beyond the inhabited regions of the fabulous world of Skyfall lies the vast, scorching tract of the Groaning Desert. No man has ever survived the journey across it. Yet ancient legends speak of a tribe living in its depths possessed of magical powers. A dying traveller gasps a tale of the weird and sinister edifice rising from the arid wastes - and a fortune in gems abandoned in the sand...
You are a young adventurer of Skyfall, determined to penetrate the desert’s secrets. But, brave as you are, you have no inkling of the horrors that await you when you set out to explore the deadly mazes of the Black Pyramid - in this Advanced Fantasy Gamebook.
Mine of Torments
Armada 1985 Text - David Tant Illustrations - Richard Dunn
The vast Deltan mountain range in the ancient world of Skyfall is the domain of the legendary Dwarves. For centuries they have tunnelled in search of Mithral, magical metal of the Gods - until a demonic power drove them from their mine.
Now some spectral fiend stalks the underground galleries, and conjures up sudden blizzards, rockfalls and floods in the face of any who dare approach the place. Yet a fortune in precious ore awaits a bold adventurer like yourself...
Prepare to confront the grisly horrors that haunt these frozen crags - and finally enter the terrible Mine of Torments itself - in this Advanced Fantasy Gamebook.
The Garden of Madness
Armada 1985 Text - David Tant Illustrations - Jon Glentoran
On a towering pinnacle of rock, at the foot of a mountain pass, stands the Castle of Flowers. It sounds a pleasant spot in this rugged northern frontierland. But though it may once have been beautiful - it is now a place of nightmare...
The rare plants that the old botanists nurtured long ago have turned into intelligent killers - hungry for blood. Their clutching, poisoned tendrils attack all intruders. For they are the guardians of the castle - and of the helpless prisoner inside it.
A desperate rescue mission must be attempted, and YOU have been chosen to undertake it. Dare you enter the Garden of Madness - and discover the further horrors that lie in wait within the fortress itself...?