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Originally all the components where nicked, then I noticed that the monitor had no curves. ALL monitors have curves, so I knocked one up based on my works model. The box also looked decidedly edgy. Then the keyboard. The only "borrowed" bits are the keys on the keyboard. Maybe later.
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Lights are always the most work. The planes and ships were taken from a free repository somewhere. Bog all to the scene really, just a plane with a world map painted on, 3 lights using shadowmap shadows, a couple of cylinders and a cube.
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Get hold of a plasma fractal (Fractint makes these quite well). Greyscale it in PSP or your preferred paint package. Translate brightness to height using displacedatplace in Coolpowers. Paint it shiny green. Jobsagoodun!
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About an hour and a half. The only real work involved was the rule and compasses. The pencil is just a low res cylinder with a cone removed from the end
The rule is the correct shape and made of transparent plastic with a medium refractive index and almost total transparency, the numbers are a mask created in Paint Shop Pro and stuck on the base.
The stuff on the blueprint is a load of rubbish and wasn't even spel checked. D'oh!
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