ROLEGAMING

 

SOME BITS AND BOBS

These are some of the more memorable moments of my gaming years. You can draw your own conclusions about the rest.

 

Me (as GM): "You set out the next morning, heading north, where the river ploughs its gentle course through low-flying farmland..."

 

From Twilight:2000:
GM: "As you enter the village you see some heavy mercenary types looking your way."
Me: "I give them a hard stare."
GM: "Yes, Paddington..."

 

From AD&D:
My note to GM: "I spike Dave's drink with a Potion of Diminution."
Dave's note to GM: "I spike Neil's drink with a Potion of Diminution."
Dave to me: "No hard feelings, eh, old chap. Here, have a drink."
Me to Dave: "Cheers, mate. Have one yourself."
(You will, I trust, have noticed the intense in-character role-playing betrayed by our note-posting style)

 

Having just fumbled a Move Silently roll to sneak downstairs in the middle of the night:
NPC Landlady: "What are you doing at this time of night?"
Halfling thief: "Er, I just came down for a glass of milk."
Landlady: "In full armour?"
Halfling thief: "Er, yes, I was expecting some trouble with the cow..."

 

NPC alchemist, having just heard suspicious noises in his cellar: "Perhaps it's only mice..."
PC burglar: "Eek f*cking eek!"
(This became something of an OOC calling card, along with the rap on the door whilst calling out: "Burglar!")

 

Most boring dungeon ever:
Dave's idea of a subtle twist on a timeworn theme was to give us an interminable labyrinth that contained no treasure, no traps, and no monsters save one half-starved rat. And we would have missed the rat, only Dave took pity on us in our mounting frustration. Certainly more pity than we spared on the rat.

 

Encounter in a plot of intrigue and clue-sifting
GM: "As you wait at the front door the guy you want to see comes home. He's wearing a scarlet fish costume."
PCs: "Oh, perhaps he's been to a fancy dress party."
(The GM was right. We couldn't notice a red herring when it was right under our noses.)

 

Musical diversions
One song that enjoyed ephemeral popularity was Nellie the Gnome. To appreciate the full lyrical depth and subtlety of this masterpiece, you really need to be familiar with Peter Cook and Dudley Moore's rendition of the Ballad of Alan a'Dale, as performed in an ancient episode of Not Only ... But Also. It goes something like this:

Alan a'Dale
Alan a'Dale
Alan a'Dale, oh - Alan a'Dale
Oh Alan, oh Alan, a'Dale!

The other stalwart in the song department was the Wood Elves' Anthem, sung to commemorate the glory and beauty of the ancient forests, the translucent verdure of their foliage, the fleeting ghost of mist upon the boughs on a summer morn, the delicate feel of bark under moss, the gentle gyration of branch and twig in the eternal cosmic dance of the dryads. Altogether now:

Trees, trees, trees, trees
Trees, trees, trees, trees
Wonderful trees, luvverly treeeees...

 

Everyone gets a free Wish:
Player 1: "I wish for a cloak that makes me totally undetectable at will."
Player 2: "I wish for a +4 sword and a +4 shield and +4 plate mail and a +4 bow with a hundred +4 arrows."
Me: "I wish for a talking ferret that will always be my friend so long as I'm kind to him."
(Said ferret went by the name of Trojan and had a smoker's cough to go with his other vocal talents.)

 

SF mercenary game:
Player: I go to the hotel gymnasium. Is there anyone there who might be our contact?
Teenage GM: No, just a woman on an exercise bike.
Later...
Player: I try the gymnasium again. Is he there?
Teenage GM: No, but the woman's just leaving so you can go and sniff the saddle now.
(We began the scenario by being told by the GM that we all worked for an organisation called RUPTURE. We never did ascertain what RUPTURE stood for, what its goals were, or anything like that. Someone suggested we might be the arch-enemies of a group called SPASM, which strikes me as perfectly plausible. At least as plausible as anything that happened in that scenario.)

 

Pre-game chat before a hard SF game:
Me: I've redone the calculations for the diameter of that million tonne spherical space station.
GM: Oh great. How wide is it?
Me: Er ... I make it nine inches.
(We never did get a final answer on that one.)

 

Spot the neophyte GM (1st Level AD&D):
Player 1: Find anything in the caves?
Player 2: Nope. You?
Player 1: Nothing really.
NPC (GM's character): Hey, what do you think of my pegasus?

 

One of those perennial bitching sessions on why no one's got a scenario for anyone to play:
Dave: I never have trouble finding time to write stuff up. I do it on the way to work.
Me: Yeah, but you've got a ninety minute train journey. It takes me half an hour, on my bike.
Dave: You could try taping a notebook to the handlebars.
(Dave doesn't like to be beaten, except by the general lameness of his own arguments.)
Me: Oh yeah, right (or equivalent sarcasm).
Dave (lifting glass of cola to toast his own triumph): Or you could use a dictaphone.
Me: Great. Then you'd get everything I say to all the idiots I have to share the road with. "You reach the Temple of Mercy, where the High Priestess smiles beneficently down at you and says, 'Get outa my way, you c***'."

I hit Dave with that one just as he was taking a sip. Perfect timing. With a deafening snort he sent a great spumey mass of frothy cola erupting from his glass, in fact I feel a bit queasy just picturing the sight it made. He might even have sprayed the ceiling. Not often I get one over on Dave, but all the more treasurable when I do.

 

Worst AD&D Scenario Location Ever:
The Valley of the Flamenco Dancing Dinosaurs.
(Not one of mine, I hasten to add.)

 

Worst ever symbol to appear on a campaign map:
Public Convenience for Disabled Giant Mutant Vampire Goats
(But that one was one of mine, alas. It was a very good icon, mind, of a goat-headed humanoid with fangs, brandishing a sword from his wheelchair.)

 

Worst stat on the character sheet:
Size - you rolled a d12 and that was it, in inches.
(Was I really the sad git who tried to argue that 2d4+1 would be more realistic because it would introduce a normal distribution curve? Erm, yes...)

 

Favourite Movie (and other) Quotes:
Every gaming group seems to acquire their own stock of these.
"Born with a steering wheel in his hand!" and "In the roar of an engine he lost ... everything!" (From Mad Max and Mad Max 2 respectively. I suspect we stopped playing Dark Future just to stop me repeating these two ad nauseam.)
"You're only supposed to blow the bloody doors off!" (Michael Caine in The Italian Job. An indispensible quote for modern day and SF games.)
"Anharl nadrach, urthas bethud, dochiel tienve" (The Charm of Making from John Boorman's Excalibur. The fantasy equivalent of "Klaatu barada nikto". And easier to say than "Phnglwimafh-thingummywotsit-chthulhu-fh'tagn".)
"I dunno, I'm just makin' this up as I go along." (Indiana Jones in Raiders of the Lost Ark. The GM's secret mantra.)
"The Ring! The Ring! To Mordor we will take you!" (The Black Riders in Lord of the Rings. A favourite of one player who was guaranteed to come out with that one whenever a magic ring was mentioned.)

 

Advice to GMs #1:
When handing players pre-generated characters, ensure that their skills are written legibly.
Traveller player: I've got Helicat-3? What's Helicat skill? I've never heard of Helicat.
GM (me): Erm ... it's 'Medical', actually...

 

When dealing with an irritatingly obstructive super-computer, don't rely on old episodes of Star Trek to bale you out:
Me: Okay, computer - what is the final digit of pi?
Computer (ie, GM): Five.
(There was a brief flurry of isnotisnotisnotism at that retort, but the GM Is Always Right. This particular GM also sent a Traveller party to Earth, 1980, where we were assured that the worst thing we had ever heard in our lives was something called 'Two Tone'. Not that I completely blame him for that, since he was - most untypically - the only headbanger in the whole gaming group. Quite how we ended up listening to Madness whilst fleeing Reykjavik in the harbourmaster's boat - stolen, naturally - I don't particularly want to think about. How we started the scenario by walking to Iceland from the North Pole in about two minutes of game time is something I really don't want to think about. Still, we learned something - Reykjavik harbour is crawling with heavily armed security guards, and they're all rotten shots. Didn't know that, did you?)

 

Interesting character concept #3,257
A Were-Dodo. Whenever death seemed likely, he turned into a dodo, and hence became extinct so nothing could hurt him. Hats off to Gavin for that one.

 

Discussion on magic items:
"I mean, why does it have to be just the kind of rings you wear on your fingers? Why not ear rings, or nipple rings? Maybe you could get a Prince Albert of Protection +5."

 

Most pathetic out-of-character statement made during play:
"Expose your dice, Evil One!"
(I blame Dave for that one. I was quite happily stacking my dice, as one does when one's PC is not involved in the action, and then he decided to flick his dice at my stack and bring them all down. So I threatened to flick mine back at his, at which point he promptly cupped his hands round them. Hence my ultimatum given above. Turned a few heads, I can tell you.)

 

Gamer's Glossary: Addendum
Ooche (pron: oo-chee): n. acronym for 'out-of-character experience' (cf Oobe, 'out-of-body experience')

 

The Game of the Name:
Every player has at least one, buried away in his or her dark and forgotten past - the character with the name you wished you'd never thought of. Not all of these were mine, but some of them were:
Sir Rendar of the Aenahmie (paladin) ; Holst Ein-Pils (mage) ; Phaser Zonstun (nun - actually a 1st Edition AD&D Monk, but female, therefore a nun) ; Slap Happy ; Phereal McCoy ; Mandy-Anna Joan (dare-devil elven archaeologist) ; Gook Flyswatter ; Lin Lithgow ; Vej A'Taerian ; Trevor Merlin (in the same vein as Kevin Lancelot, Colin of Gondor, Sharon of Gondolin etc) ; Ralmal Yavnormor (oh the joys of random name generation programs...) ; 'Ragged' Robin Bladderwort ; Wombul (a WFRPS dwarf from Norsca, complete with Ikea accent) ; Diolka Budl ; and Gem Nastix.

Though even they got to be one up on the cleric who was known simply as 'The Cleric'. Not even Eric the Cleric, just ... The Cleric.

 

Mentioned in Despatches

I never actually played in any of these sessions, I merely heard about them, so they might be a tad apocryphal.

 

Modern Day Cthulhu (back in the 80s):
Player 1: My character is Pieter van der Huysen from South Efrica and I het the blecks.
Player 2: And my character is his brother Pik van der Huysen from South Efrica and I also het the blecks.
GM: Er ... right ... well, the scenario ... erm, well ... a wealthy industrialist's daughter has been kidnapped by the African National Congress...

 

Best-laid plans of mice and GMs:
The GM's scenario was basically this. The PCs, venturing far into the depths of the earth in search of some powerful artefact, would find that it was in the hands of a city of evil warrior dwarves. However, on venturing underground, the PCs would meet some captive gnomes, who were at war with the dwarves, and on being rescued the gnomes would show their gratitude by helping the PCs. It could have been great, an epic backdrop of a colossal gnome-dwarf battle with the PCs sneaking in through the back of the throne room to get the wossname they were after.

Only whilst all the other PCs were tying bits of rope together to descend the bottomless shaft that led to the underworld, one barbarian floated down on his ring of feather-falling, found the manacled gnomes, and promptly killed them. Why? Because they were gnomes, of course. So the gnomish back-up never materialised, and the PCs had to hack their way through regiment after regiment of kill-crazy dwarves. When the players started to complain, the GM just pointed at the barbarian - "It's all his fault. He killed the gnomes!"

(Something similar happened to me once. The PCs finally hacked their way into the evil wizard's lair, only to see him stepping through the full-length mirror at the far end of his inner sanctum. I had a pretty good idea of what awaited them when they followed him. I had no idea at all that the dwarf would simply put his axe to the mirror. Bastard. Players - there ought to be a law against them...)

 

In a game of Squad Leader:
Referee: Those heavy machine guns of yours moving up to the front line....
Player: Yeah, what about them?
Referee: Is anyone actually there to carry them?
(You have to imagine a vicious gang of .50 cal Brownings hopping up the Normandy beaches on their tripods).

 

Okay, so there's nothing there to compare with the Head of Vecna story. But then, that one does take an awful lot of topping.