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Some Mages visiting the Safe Haven have reported seeing a mysterious figure, known as the ‘Safe Haven Goblin’, which appears to have the task of maintaining and repairing the fabric of the Safe Haven.

Many Mages can remember when the Safe Haven gave an appearance of solidity and stability, and its interior resembled the walls of some sort of stone construct. However damage inflicted upon it by injudicious use of teleport magic (sometimes by evil forces with the deliberate intention of destroying it) has undermined its fabric and caused some of this illusion of solidity to disperse, replaced by a series of blue and red energy fields (the blue ones can be passed through; the red ones are impassible). Many visitors to the Haven these days report a strong feeling that unseen eyes are watching them, a feeling that never used to be felt.

No attacks may be initiated while within the Safe Haven, and a side effect of the Magic Portal transfer is that the traveller is healed by a small amount, apparently through an acceleration of the healing process. Despite this there have been at least two determined attempts by Monstrous spellcasters to invade the Safe Haven. These have been by followers of the so-called ‘Dark Path’, an alliance of various monster factions apparently organised by the Dark Elves. Fortunately they were repulsed.

A traveller may return to the real world by reversing the Magic Portal spell using the command ‘C 202’. The only other known method of entering Safe Haven is a magical scroll developed by the Warders Guild which will allow any class of person to teleport to the Haven.

Both the IGW and the Assembly maintain a Guildhouse within the Safe Haven. The Assembly Guildhouse is within the room at the western end of the northern concourse, and a warding magic on the room allows only those with an Assembly armbadge to enter. Note that the ward which restricts entry to this room means that it is not possible to use the command that reverses the Magic Portal spell while within the Assembly room. We believe that this is also the case from within the IGW room.

The function of the magical portals at the southern end of the Haven remain unknown.

Finally, it is now known that using Magic Portal outside the borders of the Kingdom of Bereny can result in the user being sent to a different Safe Haven. The Assembly has confirmed the existence of a separate Kyrian Safe Haven, which has been visited by Assembly Mage Hokina Idlewild.

Hokina describes the Kyrian Safe Haven as having two large rooms placed side by side and separated by a magical barrier, and connected by two smaller rooms around the northern edge of the barrier. The two large rooms are fairly nondescript. They are marked out only by a small pool in the western and a fireplace on the eastern wall of the eastern room.

So far as has been determined the Broken Lands has no access to Safe Haven and Magic Portal doesn’t work there. The situation in Derwent remains unknown. So far as is known, travellers to the Underworld arrive in the Berenian Safe Haven if they cast Magic Portal.
ASSEMBLY LIBRARY - SAFE HAVEN
The Safe Haven is a magical extra-dimensional space which can be accessed by Mages using the spell Magic Portal (MP). Its origins are unknown, but it is speculated that it may have been created by the entities known as ‘Magical traders’, who certainly use it in large numbers.

What is known is that it is very unsafe to use any other sort of teleportation magic while within the Safe Haven. It does seem to be possible for Wisps to enter and leave the Haven without risk, but there remains a suspicion that their passage may be weakening the fabric of the Haven.