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 Other JH Brennan

Sagas of the Demonspawn

Sagas of the Demonspawn 1

Fire*Wolf

Fontana Paperbacks 1984
Text - JH Brennan
Illustrations - Geoff Taylor

Fire*Wolf, an outcast from his village, alone and near death, is saved by a hermit.  His price is the rescue of his daughter from her captivity in the Far Kingdom.

The quest is a perilous one.  Fire*Wolf is forced to become involved in the great battle between hereditary enemies.  The danger from the dreaded Demonspawn is now at its height.

Only you can decide the fate of Fire*Wolf.  With your dice, you must choose which options Fire*Wolf should take and face the consequences.

Sagas of the Demonspawn 2

The Crypts of Terror

Fontana Paperbacks 1984
Text - JH Brennan
Illustrations - Geoff Taylor

Fire*Wolf, exiled from his Barbarian village, has inherited both his unknown father’s name, Lorn Xandine, but also - unwillingly - his role as a sorcerer.  He must also face his father’s enemies.  He will need all his skill, and his father’s spells, if he is to survive and successfully combat the most dreaded foes on earth: the Demonspawn.

Standing in the ruins of Belgardium, Fire*Wolf knows that his most dangerous adventure is only just starting.  Only you can decide whether he will be truimpant or perish.

Sagas of the Demonspawn 3

Demondoom

Fontana Paperbacks 1985
Text - JH Brennan
Illustrations - John Blanche

King Voltar’s violent death has shaken the realm, which has lost its one protector.  Fire*Wolf, now a member of the Ruling Council, knows that ten years of peace have ended and that the hellish Demonspawn are at work again, plotting devilish destruction.  Only the mighty Golden Orb, with its treacherous  magical powers, can vanquish the old menace forever.

But Fire*Wolf’s terrifying quest takes him into the heart of the Spawn’s foul caverns - and into his greatest test of skill and strength.  You alone can decide whether he will triumph - or meet a horrifying end...

Sagas of the Demonspawn 4

Ancient Evil

Fontana Paperbacks 1985
Text - JH Brennan
Illustrations - John Blanche

The Demonspawn have been wiped out, but some of the land’s most prominent people are mysteriously disappearing.  Fire*Wolf, in love with his beautiful young bride, is blind to the portents of doom.

But when the princess is seized, Fire*Wolf realizes that Harn is beset by evil - the prey of ancient sorcerers preparing for war.  Fire*Wolf alone must fight this last, cosmic battle against the forces of darkness.  He alone can save his people from destruction.  Upon your decisions rest Fire*Wolf’s victory or failure - and the fate of his world.

Monster Horrorshow

Monster Horrorshow

Armada 1987
Text - JH Brennan
Illustrations  - Philip Hood

A multi-player adventure game for you to run.  If you can.  If you dare.

Monster Horrorshow is a magical world of nightmare and adventure where you and your friends fight for survival.  Here you can live (or die) for days, weeks, months, even years - because, unlike any other adventure gamebook, Monster Horrorshow takes place in your head.

First you have to learn how to become a werewizard, someone who will run the show, the ultimate referee whoes word is law.  To qualify you have to pass through the dreaded Labyrinth of Squat, a short solo adventure,  then the horrorshow begins.
 

Horror Classics

The Curse of Frankenstein

The Curse of Frankenstein

Armada 1986
Text - JH Brennan
Illustrations - Tim Sell

Enter the ghoulish world of Frankenstein and his monstrous creation.  But be warned... you will need skill, luck and nerves of steel.

Frankenstein’s monster - that hideous beast built from human parts - has escaped and now prowls the icy polar wastelands.

Will he succeed in outwitting his power-crazed master or will the brilliant scientist once again control his loathsome creature?

In this new Horror Classic gamebook, YOU can choose whether to play the savage freak or the eccentric genius Dr Viktor Frankenstein himself!

Dracula’s Castle

Armada 1986
Text - JH Brennan
Illustrations - Tim Sell

Into Castle Dracula, a forbidding fortress in the depths of Transylvania, where a satanic count haunts the night and preys upon the innocent, walks a fearless young solicitor, Jonathan Harker.

Will he survive the deadly traps and cunning pitfalls laid by his centuries-old adversary, or will the bloodthirsty aristocrat claim another unfortunate victim?

In this new Horror Classic gamebook, YOU can choose whether to play the part of vampire-hunter, or of his arch-enemy, the vampire count himself!

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