Sphere Books 1985 Text - Mark Smith & Jamie Thomson Illustrations - Geoff Senior & Nic Weeks Cover - Peter Andrew Jones
It’s 3033 AD. You’re a special agent - codename Falcon - working for TIME. You’ve been personally selected to pilot a time machine on a perilous journey into the unknown. Your mission: to stop the renegade Time Lord whose meddling with the past is threatening to throw the timelines of future history into total chaos! Your quest will take you deep into the tumult of bygone days, and your only weapon will be your blaster and the powers of your mind with which you - and you alone - can change the destiny of mankind!
My thanks to Peter Andrew Jones, who confirmed he is the artist for this cover.
Mechanon
Sphere Books 1985 Text - Mark Smith & Jamie Thomson Illustrations - Geoff Senior & Nic Weeks Cover - Peter Andrew Jones
The fate of Earth lies in your hands! As special agent Falcon, you have just been briefed on the alarming timeline changes emanating from the long-dead world of Mechanon. Once it had been an enormous factory-planet, where teams of robot warriors assembled a fearsome array of space weapons...until a terrible nuclear catastrophe reduced it to a tangled ruin of rock and metal. Now a renegade Time Lord is using his powers to wipe out that past disaster, and make Mechanon once more the most deadly arsenal the universe has ever seen! Time is short - and only your own ingenuity in altering the course of history can save mankind from the Time Lord’s ultimate weapon!
The Rack of Baal
Sphere Books 1985 Text - Mark Smith & Jamie Thomson Illustrations - Geoff Senior & Nic Weeks Cover - Peter Andrew Jones
Master of the Universe
Baal - a cosmic supervillain with god-like powers - has smashed through the timefield in which he had been imprisoned and now his evil cult is spreading like wildfire along the timelines of the universe. Only you - and your fellow agents from TIME - have the skill to evade the deadly traps laid down by Baal’s fanatical disciples. And to you alone falls the task of ensnaring their all-conquering master before everything and everyone falls under his vile domination!
Cover kindly scanned and emailed to me by Anthony. Thanks!
Lost in Time
Sphere Books 1985 Text - Mark Smith & Jamie Thomson Illustrations - Geoff Senior & Nic Weeks
Galactic Castaway
Your time machine has malfunctioned, and now you are tumbling alone through the awesome expanse of time and space. As past, present and future flash before you, you search desperately for help among the alien beings and undreamt-of worlds. Helplessly drifting with the Winds of Time, flashing in and out of a bewildering double-existence in a terrifying parallel universe, playing a deadly game of cat and mouse with your arch-enemy, only the quickness of your wits stands between you and total obliteration!
Thanks to Vikas Nanda for the cover.
The Dying Sun
Sphere Books 1986 Text - Mark Smith & Jamie Thomson Illustrations - Geoff Senior & Nic Weeks Cover - Peter Andrew Jones
You’ve just been chosen for what’s probably the toughest assignment you’ll ever have tackled. Your mission is to neutralise the menace of the evil Yelov and your orders are brutally simple: either you capture him alive or you void him!
Yelov has back-up from a fearsome team of cosmic warriors, but against such unyielding might your own support crew is almost hopelessly outnumbered. As you skip through time and space in your cosmic racer, arcing perilously close to the dying sun of Yelov’s home planet Sirius, you’ll have only split seconds in which to make the key decisions on which so many innocent lives depend!
At the End of Time
Sphere Books 1986 Text - Mark Smith & Jamie Thomson Illustrations - Geoff Senior & Nic Weeks Cover - Peter Andrew Jones
Trapdoor Through Time!
Fate has hurled you into a vortex of unbelievable horror - a vital flaw in the fabric of time that sends everything that has ever been or will ever be plummeting towards the cosmic scrapheap that marks the very end of time. Impossible creatures from ten million years ago - or hence - hurtle past as you struggle to escape your onward plunge into oblivion. The slightest error of judgement on your part, or a momentary hesitation, and all will be lost - and you’ll never again be able to find your way back through that terrifying trapdoor in time!