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 Legends of Lone Wolf

Eclipse of the Kai

Beaver Books 1989
Text - John Grant & Joe Dever
Illustrations - Brian Williams

Vonotar the magician is angry.  Once again his powerful ambition has been thwarted by the Brotherhood.  Disillusioned, he chooses to betray them and join forces with the evil Darklord Zagarna.

Thus the fate of the Kai, the warrior elite of Sommerlund, is sealed.  Long ago Zagarna vowed to destroy these fearless paladins and now, aided by Vonotar’s treachery, it seems nothing can stand in his way.  For not even Alyss, the wayward godling, can change the shape of destiny.

The Dark Door Opens

Beaver Books 1989
Text - John Grant & Joe Dever
Illustrations - Brian Williams
Cover - Peter Andrew Jones

In a devastating attack by the Darklord Zagarna, the Kai Lords have been wiped out.  The sole survivor is Silent Wolf, a young Kai initiate.  He knows he must avenge this terrible massacre but his only allies are Banedon, an apprentice magician, and a mysterious being called Alyss.

With the armies of darkness swarming across the border, Silent Wolf begins a desperate journey to warn King Ulnar of the impending doom.  He must succeed for he is now the last of the Kai - he is now Lone Wolf.

The Sword of the Sun

Beaver Books 1989
Text - John Grant & Joe Dever
Illustrations - Brian Williams

War rages across the realm of Sommerlund and the armies of Darklord Zagarna draw ever nearer to Homgard, the capital.  In this darkest hour, only one power can save Sommerlund from its impending doom: the power of the Sommerswerd - the Sword of the Sun.

Lone Wolf, last of the warrior Kai, is sent by King Ulnar to retrieve this magical blade from the land of Durenor.  But how can he hope to complete his vital quest and save his realm when the agents of Darkness are stalking his every move?

Hunting Wolf

Beaver Books 1990/Red Fox 1991
Text - John Grant & Joe Dever
Illustrations - Brian Williams
Cover - Peter Andrew Jones

Vonotar, betrayer of the Kai, still lives.  Having survived the Battle of Holmgard and the destruction of Darklord Zagarna, the traitor has sought refuge in the icy vastness of Kalte where he now reigns as Brumalmarc of the Ice Barbarians.

King Ulnar V of Sommerlund has vowed.to his people that the traitor will be brought to justice and punished for his crimes...but it a promise that only Lone Wolf, the last of the Kai, can fulfil.

In this exciting adventure, Lone Wolf must brave the terrible dangers in the ice kingdom of Kalte, as he hunts down his most hated foe.

The Claws of Helgedad

Red Fox 1991
Text - John Grant & Joe Dever
Illustrations - Brian Williams
Cover - Peter Andrew Jones

In the wake of Archlord Zagarna’s unexpected death at the hands of the young Kai Lord - Lone Wolf - a titanic struggle for power has erupted among the Darklords of Helgedad.  Old loyalties are soon forgotten in this bitter contest for the winner will secure for himself the ultimate prize - Archlordship of all the Darklands.

When two contenders for the throne of Helgedad emerge, an impasse looks inevitable,  But this delicate balance is dramatically altered when a new pawn is introduced unexpectedly to their deadly game.

In this exciting adventure, Lone Wolf is captured and transported to the heart of the Darklands where he becomes the key to victory in the ultimate struggle for control of an evil empire.

The Sacrifice of Ruanon

Red Fox 1991
Text - John Grant & Joe Dever
Illustrations - Brian Williams
Cover - Peter Andrew Jones

The wealth of Sommerlund was founded on the gold mines of Ruanon.  When a regular shipment from this remote province goes missing, King Ulnar despatches the young Kai Lord, Lone Wolf, to investigate the suspected theft.  His fateful mission leads him on an exciting trail of adventure, across bandit-infested wildlands to the brink of the dreaded Maakengorge, where he is forced to confront an ancient evil that seeks to destroy his homeland.

Legends of Lone Wolf No.7

The Birthplace

Red Fox 1992
Text - John Grant & Joe Dever
Illustrations - Brian Williams
Cover - Peter Andrew Jones

Lone Wolf, sent to Barrakeesh to contract peace for his nation, finds himself immediately pitched into a murderous political game in which all the players are using his life as their stake.

Qinefer, too, has come to Barrakeesh, determined to oust the evil “otherself” that long ago invaded her mind.  For years it has been feeding like a parasite inside her, and only be returning to its source can she hope to drive it out.  Yet to do so, she must enter the portal of the Birthplace.

Legends of Lone Wolf No.8

The Book of the Magnakai

Red Fox 1992
Text - John Grant & Joe Dever
Illustrations - Brian Williams
Cover - Peter Andrew Jones

The Tomb of the Majhan, in far-off Vassagonia, holds many mysteries, but none is deeper than that of the Book of the Magnakai.

This legendary book was stolen from the Kai order six centuries ago and long assumed to be lost forever.  It contains the accumulated wisdom of Sun Eagle, order’s revered founder.  Now, Lone Wolf, assisted by the magician Banedon, has discovered its whereabouts - but so has Haakon, the Archlord of Darkness...

And as Lone Wolf and Haakon strive for possession of the sacred writings, they know that at stake are not only their lives but also the future of all Magnamund...

Legends of Lone Wolf No.9

The Tellings

Red Fox 1993
Text - John Grant & Joe Dever
Illustrations - Brian Williams
Cover - Peter Andrew Jones

Four thrilling tales of treachery and high adventure set in the Lastlands of Magnamund.

Here in the north-east quarter of the world of Lone Wolf, the fate of man has long been determined by ancient magics, cold steel, and the cruel legacies of the Dark God Naar - the master of all evil.

Now for the first time, four of the most exciting episodes of Magnamund’s history are recounted by those who know this dangerous world best: Viveka, who tells of learning to become the ruthless assassin she is today; Lone Wolf, on the quest for priceless Kai treasure; Bandeon, telling of a skill-honing encounter; and Carag, revealing how Gnaag really seized power from all the other Darklords.

Legends of Lone Wolf No.10

The Lorestone of Varetta

Red Fox 1993
Text - John Grant & Joe Dever
Illustrations - Brian Williams
Cover - Peter Andrew Jones

Following his discovery of the legendary “Book of the Magnakai”, Lone Wolf has vowed to use the knowledge it contains to restore the order of the Kai to their former glory.  But to achieve this worthy aim he must first find the Lorestone of Varetta, a lost treasure which contains the secret powers of his warrior ancestors.

In The Lorestone of Varetta, Lone Wolf follows a trail of ancient clues that take him deep into the Stornlands, where war, treachery and intrigue conspire to defeat his noble quest.

The Secret of Kazan-Oud

Red Fox 1994
Text - John Grant & Joe Dever
Illustrations - Brian Williams
Cover - Peter Andrew Jones

Following his discovery of the legendary Book of the Magnakai, Lone Wolf has vowed to use the knowledge it contains to restore the order of the Kai to their former glory.  But to achieve this worthy aim he must first find the Lorestone of Varetta, a lost treasure which contains the secret powers of his warrior ancestors.

Lone Wolf journeys to the fabulous land of Dessi - a realm of magic and dark mysteries.  Somewhere deep within the ancient ruins of the stronghold Kazan-Oud lies hidden the key to his quest.  Will Lone Wolf discover the lost Lorestone, or will he fall victim to the terror which stalks the dungeons of this nightmare fortress?

The Rotting Lands

Red Fox 1994
Text - John Grant & Joe Dever
Illustrations - Brian Williams
Cover - Peter Andrew Jones

Following the discovery of the Book of the Magnakai, Lone Wolf has promised to use the wisdom and knowledge contained in this holy tome to restore the order of the Kai to its former glory.  To achieve this goal he must find the Lorestones of the Kai - seven lost treasures which contain the secret powers of his warrior ancestors.

Lone Wolf’s quest takes him to the jungle swamps of the Danarg in search of the Lorestone of Ohrido.  To reach these uncharted swamps, he must travel across the  war-torn lands of Talestria.  His quest is further endangered when his identity is discovered by agents in the pay of the Darklords.  Will he succeed in his mission, or will he fall victim to Darklord assassins en route?

Thanks to Dave (and Sue!) for the scan.

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