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Robin of Sherwood

The King’s Demon

Puffin Books 1987
Text - Graham Staplehurst
Illustrations - Russ Nicholson

Robin of Sherwood lives!

Have you ever wondered what it was like to be Robin Hood, outlaw and protector of Sherwood Forest?  Well, here’s your chance.  In this gamebook, Marion, Little John, Friar Tuck, Will Scarlet and many more characters from Richard Carpenter’s thrilling television series come to life!  YOU are Robin of Sherwood, son of Herne the Hunter, champion of the poor and oppressed.  You make your own choices and use your skill and judgement to outwit your old enemy, the corrupt Sheriff of Nottingham and his loathsome bullying servant, Sir Guy of Gisburne.  Your object is to overpower a new opponent, Sir Jean de Melusine, a cunning and evil ally of the Sheriff.  But Sir Jean has magical powers, and you will need all your wit and strength to combat the Forces of Darkness that he plans to unleash!

The Sword of the Templar

Puffin Books 1987
Text - Paul Mason
Illustrations - Russ Nicholson

A dangerous new force has entered Sherwood Forest!

In this gamebook, YOU are Robin of Sherwood, outlaw and protector of Sherwood Forest.  The peace of the forest you love and the lives of your companions are in danger.  Your enemy is a Knight Templar, Sir Roger of Ledbury, and the force he wields threatens the very existence of Herne the Hunter!

Why does the Knight Templar so desire your downfall?  Will you be able to prevent him from achieving his goal, or has Robin of Sherwood met his match?  Even with your sword Albion at your side, you will need all your strength and resourcefulness to meet his challenge!

Maelstrom

Maelstrom

Puffin Books 1984
Text - Alexander Scott
Illustr. - Anthony Kerins & Jane Walmsley
Cover - Chris Collingwood

Enter the world of Maelstrom - the fabulous new role-playng game!

Imagine a band of travellers on the long road from St Albans to London - a dangerous journey in troubled times. Which will YOU be?

An alchemist, a rogue, a noble lady, a spy - or any one of a host of different characters.

YOU choose the characters, YOU decide the missions and YOU have the adventures in the turbulent world of Europe in the 16th century - either as a player or as the referee.

Complete with Beginners’ and Advanced Rules, Referee’s Notes, maps, charts and a solo adventure to get you started, Maelstrom is a great game for three or more players.

Sagard the Barbarian

Sagard No. 1

The Ice Dragon

Corgi 1986
Text - Gary Gygax & Flint Dille
Illustrations - Leslie Morrill
Cover - Transworld Publishers Ltd

YOU are Sagard - the Barbarian - battling the terrors of the Northern Wilderness.

YOU must face the ‘Ordeal of Courage’ to become a fully-fledged warrior.

YOU will encounter the deadliest of enemies: the razor-clawed Devil Bear and the hideous Great Furred Serpent.

But will you survive the supreme test of all - battling The Ice Dragon?

Sagard No. 2

The Green Hydra

Corgi 1986
Text - Gary Gygax & Flint Dille
Illustrations - Leslie Morrill
Cover - Transworld Publishers Ltd

YOU are Sagard - the Barbarian - the lone survivor of a bloody ambush.

YOU must carry out a life-or-death mission for your homeland and tribe.

YOU will encounter unimaginable horrors: the indestructible Smoke Demon, the hideous Nightripper with razor-edged claws and the Slith assassin.

But will you survive the most dangerous adventure of your life in the Tomb of the Green Hydra?

Sagard No. 3

The Crimson Sea

Corgi 1986
Text - Gary Gygax & Flint Dille
Illustrations - Leslie Morrill
Cover - Transworld Publishers Ltd

YOU are Sagard - the Barbarian - sailing the treacherous, blood-stained Crimson Sea.

YOU must embark on a journey of unspeakable horror to rescue your beautiful companion, Ketza Kota, and fulfill your destiny.

YOU will encounter the deadly coils of a sea serpent, hordes of voracious flying reptiles and the flesh-ripping arrows of the Batmosian Marauders.

But will you survive the most deadly foe of all - the evil Sultoon who rules a city of wicked sorcery?
 

Sagard No. 4

The Fire Demon

Corgi 1986
Text - Gary Gygax & Flint Dille
Illustrations - Ian McCaig
Cover - Transworld Publishers Ltd

YOU are Sagard - the Barbarian - questing for treasure.

YOU must battle your way through the heart of the jungle as you search for the lost city of Sanda-Uul.

YOU will encounter the bloodthirsty Scimiteer assassins, the hideous slithering Slimer, and, worst of all, the greyfleshed, soulless zombies.

But will you survive your encounter with the Dark Sorcerer Ushad-I and the Fire Demon?

You Can Be the Stainless Steel Rat

You Can Be The Stainless Steel Rat

You Can Be the Stainless Steel Rat

Grafton Books 1985
Text - Harry Harrison
Illustrations - Dave McKean
Cover - Allan Craddock

Transported to the prison planet of Skraldespand, your assignment will be to locate a certain Professor Geisteskrank, who has invented a weapon of awful destructive power.

Skraldespand is a planet full of hidden dangers and potential enemies - your only hope is to take the advice of the Stainless Steel Rat as he looks out through your eyes and sees what you see.

Will you meet the Star Beast?  Bump into Arbuthnot the Rejected?  Encounter Robbing Good?  Will you get to Professor Geisteskrank and bring him back alive?

To do so, YOU will have to become... the Stainless Steel Rat.

Prince of Shadows

(Please note that actual book size is about 8.5 x 10.5 inches)

Princes of Shadows 1

Mean Streets

Knight Books 1988
Text - David Kerrigan
Cover & Illustrations - Gary Chalk

Can you survive long enough in the Mean Streets of Salos to wrest your crown from the Usurper’s grasp?

As Edrix, Prince of Shadows, you must face great peril... Will you fight, talk or tumble your way through?  The choice is yours, as you create your own fantasy epic.

Only our unique system of skills and clues can aid you as you battle your way through the tangled streets of Salos, city of adventure!







Thanks to Dave (and Sue!) for the scan.

Princes of Shadows 2

Creatures from the Depths

Knight Books 1989
Text - David Kerrigan
Cover & Illustrations - Gary Chalk

Kidnapping a princess and holding her to ransom is a risky business in the City of Salos, where the Usurper’s guards are everywhere crushing rebellion.

As Edrix, Prince of Shadows, you must snatch her from the Usurper’s iron grasp and give your pursuers the slip as you flee through the uncharted world of tombs and sewers beneath the City!

But which of the Creatures from the Depths is friend, and which is foe?  You will need to have your wits about you, and use the book’s unique system of clues and skills, to create your own role-playing adventure, and come out of it alive...

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