Dragon Grafton Books 1986 Text - Simon Farrell & Jon Sutherland Illustrations - Brian Williams Cover - Cathy Wood
Discover history with a difference. With Real Life Gamebooks you can actually take part in the great events of history.
Madame Guillotine takes you back to the time of the French Revolution, when the mobs of Paris rose up against the King and ruling classes of France. You may choose which side to support, whether to fight for the King or to throw your lot in with the revolutionaries. Your decisions will determine your fate - whether you succeed in your chosen course, or whether you die defeated in the streets of Paris.
The Last Invasion: 1066
Dragon Grafton Books 1986 Text - Simon Farrell & Jon Sutherland Illustrations - Bill Houston Cover - Cathy Wood
Discover history with a difference. With Real Life Gamebooks you can actually take part in the great events of history.
The Last Invasion takes you back to the time of the Battle of Hastings, when William of Normandy and his army crossed the Channel and faced the English army led by King Harold. You may choose which side to support, whether to stand by King Harold or to throw your lot in with the Norman invaders. Your decisions will determine your fate - whether you succeed in your chosen course, or whether you die defeated on the battlefield.
Sword and Flame: The English Civil War
Dragon Grafton Books 1986 Text - Simon Farrell & Jon Sutherland Illustrations - Bill Houston Cover - Cathy Wood
Discover history with a difference. With Real Life Gamebooks you can actually take part in the great events of history.
Sword and Flame takes you back to the time of the English Civil War, when Parliament raised an army against the King and England found itself divided. You must make your way through these troubled times with courage and caution. Your decisions will determine your fate - whether you survive the horrors of war, or whether you die defeated on the battlefield.
Through the Wire: The Great Escape
Dragon Grafton Books 1986 Text - Simon Farrell & Jon Sutherland Illustrations - Brian Williams Cover - Cathy Wood
Discover history with a difference. With Real Life Gamebooks you can actually take part in the great events of history.
Through the Wire takes you back to the time of World War II, when most of Europe is under German occupation. As a prisoner of war in a Nazi camp, you must find a way to escape. Your decisions will determine your fate - whether you make it safely back to British soil, or whether you die defeated in some corner of a foreign land.
Thunder in the Glens: The Jacobite Rebellion
Dragon Grafton Books 1987 Text - Simon Farrell & Jon Sutherland Illustrations - Bill Houston Cover - Cathy Wood
Discover history with a difference. With Real Life Gamebooks you can actually take part in the great events of history.
Thunder in the Glens takes you back to the time of the Jacobite Rebellion, when the Scots followed Bonnie Prince Charlie in his battle for the British throne. You must tread carefully in these troubled times, for your decisions will determine your fate - whether you survive the horrors of war, or whether you die defeated on the battlefield.
Redcoats and Minutemen: The American War of Independence
Dragon Books 1987 Text - Simon Farrell & Jon Sutherland Illustrations - A. Paul Collicutt Cover - Cathy Wood
Discover history with a difference. With Real Life Gamebooks you can actually take part in the great events of history.
Redcoats and Minutemen takes you back to the time of the American War of Independence, when the American settlers fought against the British Army and the rule of King George III. You can decide which side to support, whether to help the British troops in their attempt to quash the rebellion or to back the minutemen in their fight for freedom. Your decisions will determine your fate - whether you succeed in your chosen course, or whether you die defeated on the battlefield.
Blazing Beacons: The Spanish Armada
Dragon Books 1988 Text - Simon Farrell & Jon Sutherland Illustrations - A.Paul Collicutt Cover - Cathy Wood
Discover history with a difference. With Real Life Gamebooks you can actually take part in the great events of history.
Blazing Beacons takes you back to the time of the Spanish Armada, when England had to defend herself against the might of Spain. You can fight in the great naval battles which changed the course of hstory, for your decisions will determine your fate - whether you survive the challenge or whether you die, defeated by war and the sea.
The Fear Factor: Terrorism in the City
Dragon Books 1988 Text - Simon Farrell & Jon Sutherland Illustrations - Tim Sell Cover - Cathy Wood
Discover adventure with a difference. With Real Life Gamebooks you can actually take part in major world events.
The Fear Factor involves you in a terrifying chain of events, when you stumble on a plot which threatens to destroy democracy. As terrorists and security forces engage in a deadly duel, your decisions will determine your fate - whether you survive the secret war or become another victim of the politics of violence.
The Election Gamebook
Your Party Needs You: The Election Gamebook
Andre Deutsch 1987 (Hardback) Text - Simon Farrell & Jon Sutherland Illustrations - Bill Belcher Cover - Mike Terry
Soak up the atmosphere and razzmatazz of an election campaign by playing Your Party Needs You.
THE Election Gamebook gives you the vote and you don’t have to be 18.
Think about how events might affect you and your family. In THE Election Gamebook you can join a party, campaign, heckle, change parties if you find yourself disillusioned by political events and of course, vote.
After you’ve played Your Party Needs You, hold a mock election of your own at school or in your local club.